Thursday, July 7, 2011

Blogger is finally working, and an update!







Hey all,

sorry for the long delay,Blogger has been reluctant to let me do anything until the last couple days. So heres a quick update. The German armour presented here is an in progress work for a Kampf. Bake in January 1944 on the Eastern front. Not too much left to do on these, and the infantry will follow shortly.

Decals and marking need to be added along with some small details and final weathering. I am enjoying the winter look though.

Monday, June 6, 2011

BATTLETECH: Black Dragon Avatar






Hey all,

here is the second Black Dragon unit ready for action. The 2nd Sword may have been under equipped after taking combat losses earlier against the Ghost Bears, but the machines they do have are first rate.

This is an Avatar Prime (Omnimech), done with an urban base theme, as will be the case with all Luthien units. Once again the red highlights are not contrasting enough to really show in the photos :S I also noticed spots where the red is showing through the dark grey, I'll fix those shortly.

More on the way, Enjoy!

Wednesday, May 25, 2011

Commission Space Available. Apply now!

Just a quick update to let people know of commission space that has opened up in our schedule. If you have been waiting for us to get some free space for your project, submit your ideas now. Space is limited and will be first come first serve.

Thanks to all our customers for helping make Tank Santa what it is today!

The Studio Team

Sunday, May 22, 2011

FIRESTORM BATTLETECH: Force Construction

*6th Bejamin, and 40th Dieron have been added for guidelines, and all units now show a recommended mechwarrior skill level.

When generating your core force Lance for each game, use the random assignment tables recommended in Jihad Turning Points: Luthien. I have presented some guides below so you can narrow the unit selection down a little. Firestorm Markers that require random generating can use the same method.


Izanagi Warriors/Otomo (Loyalist) Firestorm Marker Only
Sorenson's Sabres (Loyalist) Firestorm Marker Only

Both the Otomo/Sorenson's Sabres and Izanagi have a large supply of Clan Tech. If a player chooses he may use an Inner Sphere mech design with mixed tech, or they may swap the mech for a Clan Mech design of one lower weight rating then the unit it replaces. ie; An Inner Sphere heavy mech being swaped out for a clan design would be chosen from the medium weight catagory of either the Ghost Bear, Nova Cat or Smoke Jaguar Assignment tables, and probably front line grade units. Their pilots use the Elite/Veteran rating.

1st Genyosha (Loyalist) Core Force

The Genyosha are a heavy unit. A core force Lance from the 1st Genyosha should contain 1 Assault Mech, 2 Heavy Mechs and a single Medium mech as an average. Because of their high perportion of Omni units, at least 2 of the Lance members should be in an Omni-mech. This unit uses many House Davion designs as a show of cooperation between the two nations, so at least one mech should be generated from the Davion chart. A single mech in the Lance can use mixed tech, or a single mech may be swaped for a clan design of equal weight class or lower. Use the Smoke Jaguar, Blood Spirit, Ghost Bear or Nova Cat assignment tables for the clan design. Their pilots use the Elite/Veteran rating.

14th Sun Zhang Cadre (Loyalist) Firestorm Marker Only

The 14th is still recovering from a hard losing fight with Clan Ghost Bear during the last war. The units equipment should be represented with Modern Medium Inner Sphere designs, and only trace clan tech. Because these pilots are cadets and young warriors, this unit uses the Green rating.

2nd Sword of Light (Rebel) Core Force, (Loyalist Firestorm Marker)

A core force Lance from the 2nd sword of light should contain 1 Assault Mech, 2 Heavy Mechs and a single Medium mech as an average. Because of their high perportion of Omni units, at least 2 of the Lance members should be in an Omni-mech. Clan tech should only be present on a single machine within the Lance. Most machines should be current front line gear. Their pilots use the Elite/Veteran rating.

Sathan's Snipers (Rebel) Firestorm Marker Only

The Snipers prefer quicker medium weight mechs to more bulky units. Try to stick with units generated from the Mercenary and Periphery charts. They also have an affinity for direct fire weapons that do heavy damage at range, hense their units name. Also note, this unit has no omni-mechs, no clan tech and very little current battlefield equipment. Use 3025-3055 designs when generating this unit. Pilots use the Veteran rating.

6th Benjamin Regulars (Rebel) Firestorm Marker Only

The 6th has very few omni-mechs, and very little clan tech. The unit also is less then 50% upgraded with the most modern Inner Sphere technology. Units should be generated from 3050-3058 technology, and usually medium class mechs. Their pilots use the Regular rating.

40th Dieron Regulars (Rebel) Firestorm Marker Only

The 40th has very few omni-mechs, and very little clan tech. The unit also is less then 50% upgraded with the most modern Inner Sphere technology. Units should be generated from 3050-3058 technology, and usually medium class mechs. Their pilots use the Veteran rating.

Word of Blake 9th Division Core Force

The Word of Blake units use a combined arms approach right down to their basic core formation. This force will deviate from the Lance size as a minimum unit for a core, as a Blakist formation is 6 units known as a Level II.

When building a Level II, it should have at least 1 infantry element (Battle Armour Platoon or Mechanised Infantry Platoon), 1 Conventional Armoured element (MBTs or Armoured Combat Vehicles), 1 Support unit (Artillery or VTOL unit) and 3 mechs of various sizes, but should remain 2 medium mechs and a single heavy mech in perportion. Any Medium mech may be swaped for a light mech. You may choose to swap the Heavy mech for an Assault mech.

The 9th has no Clan Tech and no Omni-mechs, but is fully equipped with the most modern Inner Sphere units. Their pilots use the Veteran rating.

ROM Light of Mankind: Epsilon Element (Firestorm Marker Only)

A Level II all mech formation. These units should have no Clan Tech, or Omni-mechs, but are 100% Modern Inner Sphere Designs. Their pilots use the Elite rating.

Word of Blake 9th Division Reinforcements 3068-3069 (Firestorm Marker Only)


The 9th has no Clan Tech and no Omni-mechs, but is fully equipped with the most modern Inner Sphere units. Their pilots use the Veteran rating.

FIRESTORM BATTLETECH: General's Phase

The General's Phase is where all the strategic level decisions get made, and orders to the commanders are given.

Order One: Planning Phase

1. Plan Your Stretegy - Each General must decide what his forces key objective are in addition to the obvious ones. The Black Dragon rebels and the Loyalist DCMS forces are both eagre to control the Imperial Palace Grounds as an obvious symbol of Combine government. The other must control facility is the 'Voice of the Dragon' complex, where all citizens of the combine hear messages from the coordinator. The Black Dragons use it to spread their propoganda and urge for their reinforcements, while the Loyalists need them silenced.

The Word of Blake on the other hand is rather secretive in their agenda, leaving their specifc goals and mission objectives up to the Generals discretion.

2. Write Your Battle Plan

3. Brief Your Commanders

Order Two: Battle Step

See Commanders Phase.

Order Three: Strategic Phase

1. Air Allocation - Tactical Air Mission Assignments may be conducted in initiative order by all Generals. This includes Interdiction & Close Air Support assignments.

2. Make Exploitation Moves - Units in Bad Condition (Red) may not make exploitation moves.

3. Bring In Reserves/Reinforcments

4. Make Strategic Moves - Units in Bad Condition (Red) may only make a strategic move into a hex not bordered by an enemy controlled hex.

5. Total Your Victory Points

FIRESTORM BATTLETECH: The Battle Phase

Before I get rolling, I want to touch on an idea for ease of play and campaign flow. When it comes to Battletech, there are no set army lists. Because of this, a players core force will change from battle to battle as it is randomly generated before the game begins. In order to insure that everyone hs enough to play, and there is always an opponent to play, I suggest you pool your available models. At the studio we will have ample selection of miniatures for every faction involved which are pooled for use by any player when required. Because this variety may take many people and their individual collections to achieve in some groups, communicate between eachother and work together to build a club force pool. This ensures that even if one person does not show up on a given week, there is still enough models for any other person to play and use the faction when required. It is quite easy for a 3 or 4 person group to make a few extra lances for general use. Moving on...

In every Firestorm Campaign, there is a sequence of events that every player must complete in order, each campaign turn before moving on to the next turn. This sequence is called the Battle Phase. This is close linked to the same idea as the General's Phase which we will touch on later. Assume this all refers to the campaign era between 3068-3069 for now.

The steps in the Battle Phase are as follows below:

Order One: Manouvre Step

1. Select an opponent - For this step you can play a game against anyone who is currently standing around picking their nose or otherwise not being productive.

2. Roll for Initiative - This remains as is, although there are more then 2 factions, so each faction commander rolls 2D6 to determine initiative. If the roll is a tie, the Word of Blake player wins the initiative. (Represents that nobody knew what they were up to.)

First campaign turn, the Black Dragon Commanders have a +1 to their rolls.

3. Place a Battle Arrow

4. Choose Firestorm Troops - Special conditions for areas containing strategic points ie; bridges and airfields etc... will be detailed later. Certain Firestorm markers could represent a variable mix of forces vs a specific unit. See each markers description for this information.

5. Check for Supply Status - Because a city has many routes of travel on the surface, above and below the ground, being in supply remains fairly straight forward. Any city hex is in supply as long as it remains directly connected to another city hex that is in supply and not cut off from a supply depot hex. Non city hexes, and city hexes with Bridges follow the normal rules for supply in the Firestorm Rulebook.

Force Condition is directly related to the effects of being out of supply, and therefore replaces the Out Of Supply table in the Firestorm Rulebook. Also, even though Battletech lacks an in game morale system, troops from units rated as Fanatical will always fight to the death when defending and out of supply.

Airborne Supply will still have a roll in Battletech as presented in Firestorm: Market Garden, but I will explain that later.

Order Two: Combat Step

1. Identify your Mission - A set scenario list will be made available shortly, but you can choose to use those in Jihad Turning Points: Luthien if you would like. I will be using more Flames of War influence when modernising the Battletech scenario format in my list.

Air support both conventional & aerospace will be allowed to be used in support on any hex, including city tiles. However, no air support will be allowed in supply areas as they will be too well defended by AA units, unless being used in an interdiction role.

2. Play a Game of Battletech - Other then needing to generate your core force with the campaign charts provided or with a little GM help, this step goes as is.

Order Three: After Action Step

1. Roll to Destroy Firestorm Markers - The new Battletech scenario pool will use a similar scoring system to the Flames of War scenarios. Therefore this stage can stand as is.

2. Retreat Defeated Troops

3. Advance Victorious Troops

*Note that I may have added steps in addition to the usual to accomdate for some of Battletech's unique requirments. If I did not mention specific changes then it stands as writin in the Firestorm book.


I also take this time to say that everyone who wants to give this system a try should pick up a Firestorm Campaign box set, which is also a cool stand alone WWII board game so you have all the rules required that I do not mention here. You do not require any Flames of War to play the board game version of Firestorm. Available through Battlefront Miniatures.

Saturday, May 21, 2011

FIRESTORM BATTLETECH: Luthien 3067-3074

*Just added remaining Black Dragon Units to the list.

Ok, as of this minute I have compiled a list of all the units and their firestorm markers required. Also listed with each marker and its type are what it translates too when used to support your basic force on the Battlefield during a game. They are below.

During this time I have also decided to break the Luthien campaign up into 3 different battle eras. So essentially there is 3 campaigns within 1 big one which I have roughly titled the phases. The Black Dragon (January 3068-December 3069), Blake Rising (January 3070-December 3072), Zealots & Bears Oh My! (January 3073-December 3074). Each being able to be played as a stand alone campaign, or a linked campaign fighting the entire Battle of Luthien.

Forgive the odd format, just the way it fills in. I will explain my idea for conventional froces on the game table shortly. Once again we can thank Flames of War for an easy solution to a record keeping problem. More on that later though...

Loyalist Firestorm Markers (Januay 1st 3068) Turn 1






Unit Firestorm Marker Map Start location: Represented Unit:




2nd Sword of Light (Samurai) Mech
Random or GM selected Heavy Mech 2G/2P (Elite/Fanatical/House Kurita/A Rated)




3rd Luthien Guard Tank
Roll D6: 1 Light Armour Lance, 2-3 Medium Armour Lance, 4-6 MBT Lance 3G/3D (Elite/Fanatical/Kurita Conventional)
3rd Luthien Guard Tank
Roll D6: 1 Light Armour Lance, 2-3 Medium Armour Lance, 4-6 MBT Lance 3G/3D (Elite/Fanatical/Kurita Conventional)




71st Mechanized Infantry APC/IFV
Roll D6: 1-4 Mechanised Infantry Company (3 Platoons), 5-6 Urban Combat Team (Elite/Fantical/Kurita Conventional)




14th Sun Zhang Cadre Mech
2 Random or GM selected Medium Mechs 5G/5P (Green/Fanatical/House Kurita/B Rated)
14th Sun Zhang Aerospace Wing Aerospace
Air support: D6 Roll 1-4 Slayers, 5-6 Shilones 5G/5P (Green/Fanatical)




Izanagi Warriors Mech
Random or GM selected Heavy Mech [Mixed Tech] 3G/3P (Veteran/Fanatical/House Kurita/A Rated)
32nd Luthien Aerospace Wing Aerospace
Air support: D6 Roll 1-4 Slayers, 5-6 Shilones 4G/4P (Regular/Fanatical)
1st Luthien Battlesuit Infantry Battle Armour
Random Battle Armour Lance 4G (Regular/Fanatical/Kurita)




Otomo Mech
Random or GM selected Heavy Mech 2G/2P (Elite/Fanatical/House Kurita/A Rated)
Otomo Infantry Infantry
Infantry Company (3 Platoons), Anti-mech Trained (Elite/Fanatical/Kurita)
Sorenson's Sabres Mech
2 Random or GM selected Medium Mechs, or a single Heavy Mech 3G/3P (Veteran/Reliable/Mercenary/B Rated)




Reinforcing Loyalist Firestorm Markers (Januay 15th 3068) Turn 2






1st Genyosha Armour Tank
Roll D6: 1 Light Armour Lance, 2-3 Medium Armour Lance, 4-6 MBT Lance 3G/3D (Elite/Fanatical/Kurita Conventional)
1st Genyosha Infantry APC/IFV
Roll D6: 1-5 Draconis Combine Mechanised Infantry Company, 6 Battle Armour Lance (Elite/Reliable/Kurita Conventional)
1st Genyosha Aerspace Wing Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 2G/2P (Elite/Fanatical/Kurita)








Black Dragon (Kokuryu-Kai) Firestorm Markers (January 1st 3068) Turn 1






2nd Sword of Light (Kokuryu-Kai) Mech
Random or GM selected Heavy Mech 2G/2P (Elite/Fanatical/House Kurita/A Rated)
2nd Sword of Light (Kokuryu-Kai) Mech
Random or GM selected Heavy Mech 2G/2P (Elite/Fanatical/House Kurita/A Rated)




43rd Aerospace Wing: Striking Serpents Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 2G/2P (Elite/Reliable/Kurita)
43rd Aerospace Wing: Striking Serpents Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 2G/2P (Elite/Reliable/Kurita)




Sathen's Snipers Tank
Roll D6: 1-2 Mechanised Infantry Company (3 Platoons), 3-4 MBT Lance, 5-6 Medium/Heavy Mech 4G/4P(Regular/Reliable/Merc/C Rated)
Sathen's Snipers Tank
Roll D6: 1-2 Mechanised Infantry Company (3 Platoons), 3-4 MBT Lance, 5-6 Medium/Heavy Mech 4G/4P(Regular/Reliable/Merc/C Rated)
Sathen's Snipers Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 4G/4P (Regular/Reliable/Merc)




Reinforcing Black Dragon (Kokuryu-Kai) Firestorm Markers (June 5th 3068) Turn 3






6th Benjamin Regulars Mech
Roll D6: 1 Light Mech, 2-3 Medium Mech, 4-5 Heavy Mech, 6 Assault Mech (Regular/Reliable/Kurita/C Rated)
6th Benjamin Regulars Mech
Roll D6: 1 Light Mech, 2-3 Medium Mech, 4-5 Heavy Mech, 6 Assault Mech (Regular/Reliable/Kurita/C Rated)
6th Benjamin Regulars Mech
Roll D6: 1 Light Mech, 2-3 Medium Mech, 4-5 Heavy Mech, 6 Assault Mech (Regular/Reliable/Kurita/C Rated)
6th Benjamin Aerospace Wing Aerospace
(Regular/Reliable/Kurita)
45th Marduk Light Armour Light Tank
Light Tank Lance 4G/4P (Regular/Reliable/Kurita Conventional)
45th Marduk Light Armour Light Tank
Light Tank Lance 4G/4P (Regular/Reliable/Kurita Conventional)




Reinforcing Black Dragon (Kokuryu-Kai) Firestorm Markers (February 19th 3068) Turn 6






40th Dieron Regulars Mech
Roll D6: 1 Light Mech, 2-3 Medium Mech, 4-5 Heavy Mech, 6 Assault Mech (Veteran/Questionable/Kurita/C Rated)
40th Dieron Regulars Mech
Roll D6: 1 Light Mech, 2-3 Medium Mech, 4-5 Heavy Mech, 6 Assault Mech (Veteran/Questionable/Kurita/C Rated)
40th Dieron Aerospace Wing Aerospace
(Regular/Questionable/Kurita)
31st Kessel Armour Tank
Roll D6: 1 Light Armour Lance, 2-3 Medium Armour Lance, 4-6 MBT Lance 4G/4P (Regular/Questionable/Kurita Conventional)
2nd Defenders of Asta APC/IFV
(Regular/Reliable/Kurita Conventional)












Word Of Blake Firestorm Markers (January 17th 3068) Turn 2






9th Division Aerospace Wing Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 2G/2P (Elite/Fanatical/WoB)




ROM Light of Mankind: Epsilon Element Mech
Roll D6: 1 Light Mech, 2-3 Medium Mech, 4-5 Heavy Mech, 6 Assault Mech (Elite/Fanatical/WoB/B Rated)




Orbital Naval Support: Sword of Promise *Cmd. Center
Naval Support: Orbit-to-Surface Fire (Pg.103 Strategic Operations)
Naval Aerospace Support Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 4G/4P (Regular/Fanatical/WoB)
Naval Aerospace Support Aerospace
Air support: D6 Roll 1-2 Light Fighter, 3-4 Medium Fighter, 5-6 Heavy Fighter 4G/4P (Regular/Fanatical/WoB)




Reinforcing Word Of Blake Firestorm Markers (July 30th 3068) Turn 3






9th Division Reinforcements Tank
Roll D6: 1 Mechanised Infantry Company, 2-3 MBT Level II, 4-6 Random or GM Selected Heavy Mech 2G/2P [No Omni} (Elite/Fanatical/WoB/B Rated)




Reinforcing Word Of Blake Firestorm Markers (January 21st 3069) Turn 5






9th Division Reinforcements Tank
Roll D6: 1 Mechanised Infantry Company, 2-3 MBT Level II, 4 Battle Armour Level II 5-6 2 Random or GM Selected Medium Mechs 2G/2P [No Omni] (Elite/Fanatical/WoB/A Rated)